Recent Work :)
This is one of my latest sculpted models. The concept for it was done by christoph Peters von sperling . Thanks to him for such a great character. I started by building a mesh with uvs in Maya . I took that into zbrush then I sculpted, retoppoed and resculpted. Then I began the texture projection and painting. I baked out my displacement maps, texture maps , and bump maps. I then put them back in Maya, added shaders, lighting, and rendered in Mental Ray.